Desktop Pension Squad

DPS fusion calculator: fuse odds vs salvage

Nine items of the same category and rarity go into the Workshop cube and one comes out. This calculator uses the listed fuse odds for every level bracket, and — if you enter sell prices — compares expected Soul from fusing versus salvaging everything.

v1.0.2 · build 26611958 Odds from DPSquad Wiki (game client, wiki read 12 Nov 2026). BuffForge review: 12 Nov 2026, Pacific Time. Listed percentages are rounded and then normalized. Source notes.

Your batch

All nine items must share this rarity, one category, and this bracket. Unequip them first.

Chance of this rarity or higher, in the fusions your stock allows.

Results

Complete fusions — 0 leftover items
Expected hits — Average target-or-better items
At least one target hit

Set a batch to see the chance.

Possible outcomes

Chance over more fusions

Optional: compare Soul (enter sell prices)

Salvage pays the item’s sell price in Soul. There is no single official “Soul table” — leave fields blank if you don’t know. Blank is unknown, not zero.

Salvage all Enter input value
Fuse, then salvage Enter output values
Difference —
Enter the input Soul value and every outcome’s Soul value for a comparison. Usefulness and Steam market prices are not included.

Questions

FAQ

How does fusion work?

Fill nine cube slots with unequipped items of one category, one rarity, and a required level inside the chosen bracket. They are consumed; one item comes out, drawn from the recipe’s list. Only category, rarity and bracket matter — not the items’ own tier or stats. Higher brackets need a higher Cube level. Source: DPSquad Wiki / Workshop.

Where do these odds come from?

They are transcribed from the DPSquad Wiki Workshop table, which cites the game client, full-game build 26611958 (v1.0.2), read 12 Nov 2026. BuffForge reviewed that table on 12 Nov 2026. The figures are the game’s own rounded percentages; we normalize them so a roll sums to 100%. Some older or demo-era databases (for example X1X’s demo notes) list different, simpler results — Unique and above always becoming Epic. We follow the full-game client dump, and we will update if the game changes. We never invent a row that the source does not list.

When does salvaging make sense?

Salvage converts 1–9 unequipped items with a sell price into Soul equal to the sum of those prices. Fuse then salvage only “wins” on Soul if the expected output sell value beats nine times the input. Even when it does not, fusing can still be worth it if you want the higher-grade item itself. Soul comparison here is optional and uses only the prices you type.

How is the “at least one” chance calculated?

If each fusion has probability p of hitting the target or better, n complete fusions have chance 1 − (1 − p)n of at least one hit, assuming independent rolls and no pity. The wiki and a third-party demo-era write-up both say there is no pity. Expected hits are n × p.